The goal was to ease any level audio engineer into Spatial Studio and help guide students to be creative - it's about inspiring people towards creativity. We put things in the proper context of real world scenarios of how people might use the software. With Spatial Studio 101, it isn’t like you're reading through a manual. You can guide someone on a creative level and inspire people to be creative, but there's no hard set of steps to make something that sounds good. What drew you to Spatial and ultimately the partnership to create Spatial Studio 101 curriculum?Īudio design is a balance of left and right brain | the creative and the technical. How do you learn things in a way that allows you to get to where you want to go in an efficient manner?Įducation plays a big role in this by showcasing your experience and work with a school a potential employer has trust in. How can education help someone starting a career in sound design?ĬRAS is all about having a system that helps people efficiently learn these different elements together. Then half the battle is getting your foot in the door how do you make people in the professional audio world trust that you’ll be of use and meet their expectations. Tools are so simple to get a hold of and play with so if exploring those tools holds your interest and you're as fascinated with how the tool works than the sound itself, then you’re the perfect person for this industry. Teaching audio has led to an amazing 30 year career at CRAS now you are serving as the Director of Education what advice would you give someone starting their career in sound design?Īsk yourself do you really love sound and analyzing sound? When you go to the movies are you paying more attention to what you hear than what you see? When it comes to a career in sound, once you have that interest in audio, do you have interest in the technical tools to allow you to express the creative ideas you hear in your head. Through figuring out how it worked and other people asking me how it’s done I realized that I liked to explain audio to other people, which led to me teaching audio. Everything really stemmed from that, as a musician I learned about audio consoles and PAs. The fusion of technology and music were the two things I loved the most. I started in sound as a keyboardist playing with synth machines. Robert, you have a storied career as an educator, artist and sound designer - where did your career begin with audio technology? Teaching the next generation of audio designers: an interview with Robert Brock, Director of Education at Conservatory of Arts and Sciences
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